v7575 devlog


  1. the bug only happens when a sub laser is fired with offset 0



  1. main laser double fired


  1. might be because of this skipping past first checks agian


  1. its not doublefiring but it desynced

07/04/2023 4:38 AM

well doesnt matter anyway 

the sub lasers dont actaully follow about main laser

 they just need a main laser to sync up and then fire in offsets


litteraly only one thing to save and its the room to continue 

can i use the vn system agin


wow gxc bugs



  1. no idea why but sth is glitching out the visuals on gxc
  2. [5:26 AM]very old version on gxc


  1. pixel interp? texture page size?


  1. maybe the texture page size nneds to be even higher


  1. well 4096x4096 seems to be fine


  1. left:html5 build right:orignal source file









dame dame 

just gonna ask the artist to do it for me

continue system ok



  1. ddint work
  2. [7:43 AM]more like it changed to sfx_death then back to sfx_ping


  1. dont have time for this
  2. [7:49 AM]vngen's sfx is pretty cool
  3. [7:50 AM]and well the sfx gets changed even if i choose no



  1. vngen_emote_create("emote", spr_emote_annoyed, 540, 300, -1, false);
  2. [8:13 PM]load in new VN sprites



https://neurotrack.com/resources/take-a-break-the-52-17-rule


  1. the p2 sprites arent working

probably because the sprites origin isnt bottom left



  1. kinda wish the textbox is more transparent



  1. my good god who ate all the vanilia ice cream


smh the new emotions from pose 1 isnt alligned to bootom left either





  1. i think i am just gonna whip up sth quick and move on to newground testing first


wow uninteded effect but the whole textbox is rgb too

  1. tfw my game eats 6000 mb of ram on html5 but only 400 mb on windows.exe?



  1. gxc took around 650mb









  1. ahahaha html5 bug that only appears on newgorunds
  2. [10:00 AM]its mouselock isnt it


  1. killing anytihng blows the game up
  1. just gotta make nothing die at the menu room as a short term solution
  2.  is it you?


  1. theres no pl and shader layer on room_men
  2. [10:50 AM]i am correct
  3. [10:50 AM]reupload package

html5 trying to access a layer rthat deosnt exist that happens when a corpse is spawned that happens when a enemy is killed


https://www.newgrounds.com/portal/view/890145

  1. sleep and pray
  1. 11 am

oh well the game is till underjudgement

 so much for using the html5 version to promote to kekstarter


  1. newgrounds plz let my game go my kickstaret is end




  1. ngl picking assets become more troublesome gotta figure out which is AI and which isnt AI
  2. since steam is banning AI stuff now
  3. [3:37 AM]is this AI?



dogs


ahaha 

rainbow circles....



  1. and well i set the wrong texture page settings on html5
  2. [1:09 AM]ahaha moemnt


  1. the game also unsurpisnlgy lags hard on s1-6
  2. [1:10 AM]wonder if can fix




  1. gotta make white a shootable now


pretty sure i set red enemy hp to 3 but sth is still making it 4???

  1. seal meacnihc:
  2. [3:49 AM]draw a square
  3. [3:49 AM]kill all enemies inside the square
  4. [3:49 AM]sounds fun
  5. [3:50 AM]gonna be a pain to teach the palyer how to do it and also coding it
  6. [3:54 AM]make layer id only run once


  1. it doesnt need x collision either
  2. [3:56 AM]theres no x collision in this game
  3. [3:56 AM]disabled



this one code ate 2% ?


  1. does square even need to flash?
  2. [4:12 AM]they all have 1 hp and die before it can show the flash
  1. way too much place meeting in obj_tribullet 
  2. grouping everything into one side(bullet) makes it easy to manage 
  3. but i may need to return some responsbiltiy back to the other side (wall enemies) to reduce the load
  4. [8:33 AM]or i just need to reduce the amount of place meeting checks with more parent and child inhetiance


  1. i can probbably offload the kncokback back into the green walls
  2.  then make it a child of obj_shootableXl 
  3. then come up with a way to ID them seperately?



  1. just need to fuse the corspe die part now

why is the direction differnet form other shootable XLs agian


  1. testing ok
  2. [8:57 AM]gonna disable outline on wall of green doom too since it bugs out on html5



crosscode sheild but in 2d platformer

:think:

  1. now add in suguri dash meachnc

>sniping protection:exists me:sniping when 10:10 left

pattern references:




  1. spinning lasers

  1. spinning line bulelts



  1. probaly can do the same with lasers?
  2. [6:00 AM]a pattern where bullet slows down when near player?


  1. yoink


  1. unyoink


  1. copyright is troublesome commercial use and  ownership are differnt things
  2. [7:10 AM]my life would be much easier if i dont need to open source

https://www.indeed.com/career-advice/career-development/commercial-use





  1. is this 2hou?
  2. [3:27 AM]fun fat:
  3. [3:27 AM]peopel often refer to reimu and maraisa in chinese as red-white and black-white


https://touhoumaniac.tumblr.com/post/150452043904/touhou-character-design-and-ho...



override

gotta do it for 20 more objects too


  1. should probably half player speed in stage 1-9 too




https://voidboundyakumo.tumblr.com/post/655812847894413312/touhou-design-phyloso...

  1. uuuusagi? 4 = death in japanese usagi = rabbit death rabbit = uuuusagi
  2. [7:54 AM]save me chatgpt
  3. [7:58 AM]uuuu sagi?



  1. the other thing is the artist doesnt know english so communication is also going to be harder


  1. lol the cg set is 330 yen but i just registered and the site gave me a 300 yen off coupon

this one never gets old


  1. now add in character design and narration design and story writing and we get a full house here
  2. [3:29 AM]and just general art stuff

back to shockwaves and optimizng 

gotta reduce the amount of code as much as possible since the object gets runed 5 million time

s that said i dont see much to reduce here





  1. so now it checks the shootable last 
  2. and shootable is basically everything inthis game 
  3. so before shootale is checked it goes though 3 place meeting checks first
  4.   1.enemyXL_white
  5. 2.enemyXL 
  6. 3.shootableXL i
  7. f the game fail to find any of them then it just assume the thing its shooting is a normal shootable




  1. they are all children of obj_shootable
  2. [4:01 AM]no matter what hapens the shootable part of the code must be run,so the bullet can reduce the HP of the target
  3. [4:01 AM]i can probaly just get the ID once then recycle it mutliple times

https://www.reddit.com/r/gamedev/comments/11momkd/first_game_moderate_success_3k...

The reviews Picture this: 

You worked your butt off for over 18 months. You have skipped going out and getting wasted and got up at 7 every Saturday and Sunday. You learned about marketing, physics, math, animations, photoshop, video editing, 3d engines, shaders, pathfinding, AI. You worked in 20 different roles and spent almost every waking minute working on this one product, even when sitting on the couch or walking the dog.




  1. twitter plz give me more artists



  1. got <undefined>



  1. pretty sure i can just combine all those with()


  1. pretty sure i can remove one of the scr_reduceHP


  1. nothing more to optimize


hobby character design buyer moment


no idea why but my cashiering speed becomes even faster lately


  1. skeb ahoy
  2. [8:42 AM]iirc ichanged something during the outline update




  1. now everything makes shockwaves when die
  2. [8:44 AM]lol


  1. shockwave_instance_create(other.x, other.y, "bullets", 0, 1, 3, __obj_ppf_shockwave);
  2. [9:07 AM]shockwave_instance_create(other.x, other.y, "bullets", 0, 1, 2.5, __obj_ppf_shockwave);
  3. [9:08 AM]also move the layer to the lowest,i think

https://www.reddit.com/r/Skeb/comments/14cwnrc/made_a_userscript_to_sort_creator...


too heavy


  1. the last stage still kinda suck
  2. [9:46 AM]its unclear how to beat the final part


pc great explosion

https://twitter.com/VF_traveller/status/1681337426743291904



https://skeb.jp/@shira_yu_ki

  1. also bought a new gaming chair thats 50% off at 128 usd
  2. [1:37 AM]the current one is exploding (edited)
  3. [1:41 AM]office chairs are better but herman miller chairs price's are ahaha and i want my lumbar support and head rest 
  4. the 128 usd (50% off)(tax included) comes with a 3d arm rest and lumbar and a meemory foam head cushion with cooling gel
  5.  was gonna go for a razer enki oringally but this one is too cheap lol

https://anime.stackexchange.com/questions/33892/law-regarding-doujinshi


  1. i can tell what the twins one is

https://www.researchgate.net/publication/311897689_Content_Production_Fields_and...


gonna need to contact the artist for a new commission too

route call


animated emotes will take over the job of emotions so i only need 8 or 11 now


  1. rout until 8 or 11
  2. [6:57 AM]13now


  1. laws laws laws
  2. [10:03 PM]ownership,commercial rights,rights of transfer



  1. remind me to tell the artist to change it when he submits the draft
  2. [2:44 AM]changed my mind,lotus is better (edited)


https://www.katzlawgroup.com/when-does-a-text-become-a-binding-contract

https://juro.com/learn/contract-elements-requirements

didnt notice until now but the artist increased the price on his commision list


lmao this one worked



big sad news:


is this AI? cant tell


  1. kinda feels not

https://cdn.discordapp.com/attachments/1098036559657320489/1132116502204665946/image.png

  1. now i am reminded that i need sfx for the emotes too 
  2. ahaha more workload


  1. can i copy your homework?.meme





https://vxtwitter.com/VF_traveller/status/1682561650510151681

https://wowsound.com/game-audio-packs/legendary-boss-fight-game-music-pack.aspx

  1. oh hey
  2. [8:12 AM]i heard the second track from the gimmick shmup i played

https://cdn.discordapp.com/attachments/1098036559657320489/1132987229548060672/image.png

  1. also got some issue with kickstaret payout
  2. [6:50 PM]in the meanwhile my bank account is basically empty lolololol

"an ill heart needs a mental scalpel"


https://github.com/Tualin14/ArisStudio

https://pastebin.com/tQ5yMdYz random lore i wrote for my game


  1. got some communication errors with the other artist
  2. [10:52 PM]i blame rngjesus
  3. [10:53 PM]the daily i am talking about isnt the daily he is thinking off
  4. [10:53 PM]my daily is something more like the normal mode from causal/normal/battle mode
  5. [10:53 PM]his daily is something more like the casual mode from causal/normal/battle mode




the other funny thing is my brain want me to get back to the real work which is the actual game

 but this is also real work lol

 tbf i am supposed to finish up the story(visual novel) of the demo for a good while ago,but then i get ADHDed into other stuff 

(studying a little law,looking for good assets,looking for good adoptables,making commisions,and looking for sfx for animated emotes)


i am just gonna eat popcorn on this one



lol

https://cdn.discordapp.com/attachments/1098036559657320489/1133773276737449994/image.png


something something push ayry from right to mid then slide in the new cci from right 

no idea how the the character positions should be now theres 3 

so yolo


this will do no idea what to do when theres 4 people on the screen thr


  1. 50 cm lefter

dorah






  1. craziness.... this is more fun than twitter

https://pastebin.com/XrSitPy8

  1. world building for my game(first draft)



and now random level desgin meoment



  1. game dev tags sucks just use #oc


  1. the only thing "normal" in this game are the character designs lol
  2. [2:08 AM]also i have no idea why iorder 18 pieces of chicken nuggets when i can only eat 9 
  3. i blame the discount coupon

wishlists from misskey?should have setup the utm better



https://adoptablesshowcase.tumblr.com/


installing the new chair

the power of misskey...



day 203 of havning no ideas how to name characters


  1. Ama Wakayuki Jozen Wakayuki
  2. [6:02 AM]i guess its either one of thesse

Get A2C:Ayry seems to be playtesting a 2D runner shooter from Cci(demo)

Download NowName your own price

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