v7926 devlog
fire
move to other side
- i guess one little change saved million of fps
- [8:29 AM]export with the free gmc event licenses (edited)
https://skeb.jp/@TobosiGen/works/7
https://gamemaker.io/en/blog/release-2023-8
- damn this is pretty rad
- [12:11 AM]GameMaker 2023.8 brings text effects, improved debugging, tile collisions and more.
- would help a lot on music and sfx (edited)
- i am lazy so i am just gonna dump the trailer here
so right
- animations
- [7:21 AM]how was i going to do it agian
no built in for down up so gonna have to figure sth out
- animation too fast,adjust
https://docs.xgasoft.com/vngen/reference-guide/animations/creating-animations/
i need to make the animation stop for a while when its a the lowest,might need the ease functions
this somehow works ok
- vngen_char_anim_start("AYRY", scr_vn_anim_downup, 0.75, false, false);
- [8:34 AM]nvm
- [8:34 AM]0.6
https://vxtwitter.com/VF_traveller/status/1706107523303174564
https://twitter.com/VF_traveller/status/1706126399814463632
now that the animations and emoticon system are useable its time to add the emoticons and stuff on the past scences
ah right also new poses totally forgot about that
- split up the lines because theres actually an emotion for confused now
emotions changed,now lets see about the poses
poses changed,now the emoticons
- time to install new emoticon and find sfx again
- [10:00 AM]not sure how i set it but the emoticon should appear around top left of the characters
- might have set them all wrong lol
here goes the demo for shmup fest
- shmup fest going much better than i expected,compared to vn fest
emoticons added,now the animations
- the music you go for for silly events
vngen_char_anim_start("CCI", scr_vn_anim_upup, 0.3, false, false); vngen_char_anim_start("CCI", scr_vn_anim_upup, 0.6, false, false);
i am done,now just need to do the same thing for all of this- uploading steam build v7777
- pass sounds like gotta pariticle in person
traditional not wanting to do anything big after nap goes away on its own after a while
ts high noonhaving other peoples's request to refer to is rad
- o7 salute to the rickroll,its taken down now
- [9:18 AM]god bless amecar
- pretty short event,dont need to add the new stuff
- procrastination is fun
- [8:59 AM]the current glasses being too thick which makes wearing headphone a pain doesnt help either
- [9:01 AM]well its all or nothing
- i see i were already using the new poses but well gonna do a full check anyway
- even my stomach dont feel so well
- [9:20 AM]what a bad status
- [9:23 AM]also i forgot to bought cola candies some days ago
poses/emotions done,gonna call it a day
- what do that your game isnt even done yet so you cant give keys out
this is a tentacle tree
- emoticons added,gonna call it another day
- [9:06 AM]not sure if keep looking at the emoticons and looking at every line to see if it needs one is a good idea but i will do that for now
they say the 10 review to get into visbility queue will get changed in the future, but for now well the meta is still same
https://www.reddit.com/r/gamedev/comments/16z6pub/how_i_did_not_leave_my_job_mad...
- game dev is war :tm:
deciding animations is a lot easier because thats all options i have lol
- if this doesnt work for the ear rape on 1-10 then i will just make an IF to remove the hit sounds for enemyXL lol
the value of emote_ayry_horizontal_distance keeps changing and it makes the emote appear in a differnt palce everytime smh
- i am not sure if this part of the code is running properly or not at all
- >duelist of eden demo (edited)
- [6:01 AM]>game dev
- [6:01 AM]the choice is obvious,for i am a professtional hobbyist
>happiness.jpeg
>go to work in chilly rain not too much,not too little
>no customers so i nap
>got waken up gently by the customer while napping
>typhoon got big enough for the store to close and go home
>go home in chilly rain
also winning a bid while paying the optimal price feelsgoodmannote to self:
set up some fixed position in VN so i can move the character easily to point 1 2 3 4 5 instead of doing funny x = 1020 every new scene
dont want to forget this one
- toothache
- [6:31 AM]remind me to add less water and more salt next time i need it again
oh it actually got accepted
dont need the old demo intro anymore
discard
- well the emotion disposition issue might be because i am exiting the vn rooms improperly
- [7:55 AM]gonna investigate more
lets try putting the code at a later place
- didnt work,might be faster to just setup the 5 character position thing then make the emote follow it (edited)
- [8:25 AM]for now i will just mannally adjust the emote position to a fixed spot
help me lucas sensei
https://cdn.discordapp.com/attachments/409539356647489546/1161845011160248331/20...
- normal transition(game character goes pass the flag and triggers the normal room transition stuff) = 2328
- vn room -> vn room = same number as before
- game room -> vn room but unnormal transition = a random numbe between 800-1400
- interesting thing is if i stay in the game room for a few seconds before pressing 4 and go to the next room
- i get 2328
- its not ppfx but the obj_camera???
- [10:46 AM]not sure what to do but i guess i will just disable it when its in a vn room first
oh well i can update it later anyway so igf go
- iirc the player object reboots everything on room start so i only need to handle to disable camera instance on vn room start
now that the number is finally fixed and stopped jumping around the emote shouldnt be moving everywhere too
the camera broke on game rooms
- and now since the camera stop affecting the vn room camera
- [9:41 AM]all the emote are all in the wrong places vertically (edited)
- [9:41 AM]re do
- [9:41 AM]industiral revolution at what costs
also this is what happens when you set the perspective thingy to 1.0x(it was 1.15x so the camera and move around and not show black bars)
guess we are going back to 1.0x
finally got the size and postition right,also setup the emotions
oh well just finish writing the diagloue for 1-10 and i am done with the demo
animated emotes animated emotes
writing visual novel dialogue feels slow,or maybe i just need to stack more expereiencegun
dump the solodev meme in then explain some stuff and 1-10 is done
- healthy organziation start from today
waking up from sleep a few times because toothache how funny
dont tell anyone but i dont actaully-----------------,its kinda the result of:
1.i have no idea what i am doing
2.anything is better than nothing
3.where do i find artists,how do i talk to people again
4.cheap
- [10:38 PM]subjectively i would want to hire mi3li to draw everything but objectively i think mi3li isnt suitable for everything
- this is this
- that is that
- so this game is both testing the water and is also a some what advertisment of me looking for artists
- why is this thing so big for sth testing the water again
oh right its suppoed to be a training tutorial not testing waters
and now some playtest footage from like a few months ago Image
emmm the boost meachnic is really hard to figure out with out the text explination isnt it?
( the playtester not like long text so he skipped past the story ™️ that explained it)
good thing he figured it out on his own later anyway
having to shoot at the ground first then jump is pretty dumb ngl
maybe a stronger boost in gun knockback when the player leaves the ground?
dont feell ike thats a good idea and messes with the consistency thr
maybe i should make the clones more obvious too
- i should change the tutorial so the player have more time to observer the clone tihngy too
- [1:35 AM]might want to add some easy stages to help reduce the frusstration in learning the main meacnhic
- i also want some celebration going on when the player passes the stage
- [1:50 AM]for now an sfx will do
- theorically i should send everyone of them a letter of usage and thank them,but i am too embrassed to send one because of how i am using thier music(windows media playlist)
cant find where to buy it too...
contacting people is too troublesome
- its the raze 2 final level music btw
hm
i cant read japanese
install
if gm would kindly accept japanese character then i can just simple dump the japanese named tracks into gm
- lets finish the demo first
- [6:37 AM]i really wish the animated emotes are done now or i should have sent the request 5 years earlier but i guess i will just have to ship it without them and well also time to find some influencers
- day 14 of trying to finish reading 2 novels for world building reference (edited)
November 13, 2023
https://foxyofjungle.itch.io/water-reflective
64 usd for me
- opps
- [8:20 AM]forgot to delay the game and it locked in agian
- dont wanna trouble the steam man again so i guess it will stay like this
- wonderful the fulslcreen extent takes priority over the game controls so it will first unfullscreen the game
- then require a second esc to reset the game
- [8:31 AM]kinda want to force a certian music track on the first stage but the current music code is a kinda a mess
- its full of bugs
- [8:47 AM]vngen also conlficts with the plugin
- nvm its not vngen
- [8:50 AM]its the entire game
- [8:50 AM]it keeps switching in and out of fullscreen i think
- gonna have to replace it in everyroom so i can set the player to spawn fire works when collidgn with the flag
- [9:55 AM]it was a sprite before that cant do collision checks i think?
- how do i do basic stuff again
- [10:31 AM]nothings appearing.jpeg
its stuck at frame 1 and 2 somehow
- the build in bloom of the sprite gets enhanced by the shader bloom and this happens
- might be a side effect of shifting the hue too
- [11:07 AM]now i rmb i can turn off the shader bloom adn just see
- still blured as hell
- something is wrong but i have no idea how
yeah his right,the object i used had multiple isntances in the same room (edited)
theres differnt colors but its just faster to shift the hue in engine
yup massive pain to update now
gonna drop the fps before it seizure my eyes too
105 ->50 then option 1/4 speed to 1/2?
- not sure why i am not making bullet speed an controlable variable from the owner object but w/e
- the background is too bright due to the bloom it looks good but it makes the bullets harder to see
- or maybe the bullet outlines should be black hm what if the outline flash white black white black (edited)
- [5:34 AM]
- i guess i will need to update the screen shots and trailer too? black is much cooler
- [5:39 AM]ahhhhhhhhhhhhhh i dont want to redo all the store assets again
- either way the old outline sucks so its gotta go
yeah gray is bad
dame too
lower the value
100 to 80
- also considering if the tribullets spinning is making it worse
- the fast movement of the game combining with a bunch of spinning bullets makes it hard to lock on to the bullets
- also its very distracting esply with the large amount of bullets
- the black part isnt big enough
- [7:37 AM]either i expand the bullet size or i exchange some white for more black
https://www.reddit.com/r/shmupdev/comments/13w730k/bullet_hell_shmup_design_101_...
- learn to walk before you run they say but i thinking i am flying now before i learn to walk
i guess i will take this
https://vxtwitter.com/VF_traveller/status/1730016276331040926
- the trailer looks fine anyway so i am gonna just update the screenshots
https://espiredental.com/ca/why-is-salt-water-mouth-rinse-good-for-my-oral-healt...
done
update screenshot also update the devlog of itch that i havnt for 2 months i guess
- gotta fix the flag first
- gotta manually add the obj every room haha
- (add new obj layer)
- (copy and paste the flag every room)
- (set old layer invisble)
- hm my game is kinda fun
- [8:10 AM]time to self brainwash and imprint game dev is fun mindset into my brain
- [8:11 AM]every time i open a new room i gotta wait some seconds for the room to load
i kinda want a levle editor too but i odnt think i have the tech poitns for that now
back to updating screenshots after fixing every flag in every room
- next
- back to fireworks
then send it over to flag collide event and make multiple fireworks and randmzie position
- sire the fireworks are flying everywhere need do same thing as rgb
- [9:30 AM]animation end->generate new x/y->play new firework
- [9:30 AM]probably need a new object for this
Files
Get A2C:Ayry seems to be playtesting a 2D runner shooter from Cci(demo)
A2C:Ayry seems to be playtesting a 2D runner shooter from Cci(demo)
Experience a 2d runner shoot em up(shump) with a visual novel story.
Status | Released |
Author | Imaginary Traveller |
Genre | Shooter, Action, Visual Novel |
Tags | 2D, Bullet Hell, Colorful, Runner, Score Attack, Shoot 'Em Up, Side Scroller, Speedrun |
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