v10231(localization update)


back to 192 we go
- 633 mb->569 mb
569 mb->501 mb
- not sure what i ate but i puked suddenly a while after i woke up from napping (edited)
- [12:22 PM]should have detontated it at the toilet
- [12:23 PM]havnt puked in a like ages so forgot all experiences with it (edited)
- [12:29 PM]i do belive i have created quite a mess
March 11, 2025
"Haha, the game isn't done yet either
With my god-like turtle speed I wonder how long it'll take me to write all the parts of the visual novel, maybe do the localization first
Before I start writing: I'm afraid I might not have anything to write about.
After I start writing: it takes me much longer than making a game level.
Both parts together are too heavy for a single game developer in terms of development time and workload Kind of want to cut some things out, but there doesn't seem to be anything to cut out, is that called overscoping?
https://xiaoheihe.cn/app/topic/game/pc/2073450
It's time to big force create miracle when it comes down to it
Maybe the more I write the faster I'll get there?"
- my current monitor exploded
- [11:33 PM]good thing there is a old back up one
- [11:33 PM]looking at a non curved in monitor now feels like they are curved out and popping out inthe middle
- writing: either go straight to persuation pt2 or history lesson huh
- pt2 is going to have a track change but i do want to track(onyx) in pt1 to play to full too
- maybe do the history lesson first
- lmao but i want to play the little flower in snow during history lesson too (edited)
lets see what else we have got
>what do you wish to die for?
>arford
>big meme(persuation pt2)
>Nosolute history in 3 minutes
>yunia event2
>what is a hero?
>(how do i even chain this with other events) (edited)
- "tm01:someone seems to be reawakening the sleeping sucord" coming soon in 2046
- [7:00 AM]final boss:set
- [7:00 AM]s5boss:set
March 20, 2025
-
messing around with funni grok
"身披祝福之雪,蒼空的巫女速行於雪渓之上"
"Clad in blessed snow, the miko of the grand skies swiftly shifts over the snowy river." (edited)
- just need to find a real artist now,de-sleeve,add funny symbol on hat (edited)
https://www.youtube.com/watch?v=Z1HpbYYTA7Q&list=PLBO2h-GzDvIa7D2nCnDny38tWcTAQWogR&index=54
- the gamemaker templeate have so much stuff like from sequences to delta time to state machines to UI to state machine
- [7:36 AM]geez
March 25, 2025
- playing solo dev matharon 4 jam game and also joining a 7 day jam(5 day left and i havnt done anything) (edited)
March 26, 2025
which i have been delaying for weeks
enemies battle royale baccnon,the stage
just mix and match all the enemies
[12:39 AM]add some obstacles in between i guess
drinking coffee to start work (cross)
drinking coffee everyday so its easier to to possbily start working/doing actual things(tick)
we must get back to daily coffee
ah right buy in more mozell albums
- 大量購入Moze樂是也
3/26/2025 12:24 PM
char A,earbud,char B
3/26/2025 9:31 PM
- reverse of a vampire?
https://vxtwitter.com/SeiTraveller/status/1905108629147054213
- d var _callback2 = function() { key_left = random(1); key_right = random(1); key_jump = random(1); } handle2 = call_later(1, time_source_units_seconds, _callback2 , true);
- [1:25 PM]grabbed this from the luweegee jam game
/// @description Insert description here // You can write your code in this editor if instance_exists(owner) { x = owner.x; y = owner.y+10; image_xscale = abs(owner.image_xscale); image_yscale = abs(owner.image_yscale); } else if instance_exists(obj_player_WITCH) {// if 300 pixel behind player SD { if x + 500 < obj_player_WITCH.x { var cam = view_camera[0]; var x1 = camera_get_view_x(cam); var y1 = camera_get_view_y(cam); var x2 = x1 + camera_get_view_width(cam); var y2 = y1 + camera_get_view_height(cam); if( !point_in_rectangle( x, y, x1, y1, x2, y2)) instance_destroy(); } } } if (instance_exists(obj_enemy_aimbox)) and (instance_exists(obj_player_WITCH)) { if (obj_enemy_aimbox.x < x) image_yscale = -image_yscale; if (point_distance(obj_enemy_aimbox.x,obj_enemy_aimbox.y,x,y) < enemy_fire_range) //if distnace between this and player <600,then { image_angle = point_direction(x,y,obj_enemy_aimbox.x,obj_enemy_aimbox.y) countdown--; if (countdown <= 0) { //if (!co llision_line(x,y,obj_player.x,obj_player.y,obj_wall,false,false)) //dont shoot if wall detected between player and ENEMY_GUN countdown = countdownrate; //audio_sound_pitch(sfx_landing,choose(0.8,1.0,1.2)); //audio_play_sound(sfx_shot,1,false); //make some baby bullets then give them something with (instance_create_layer(x,y,"enemy_bullets",obj_tribullet_enemy)) { spd = 4; if instance_exists(other.owner) { var aim_spread =(random(other.owner.enemy_fire_spread) - (other.owner.enemy_fire_spread / 2) + obj_enemy_aimbox.y); image_angle = point_direction(x,y,obj_enemy_aimbox.x,aim_spread) direction = image_angle; image_speed = global.tribullet_enemy_animation_speed; } /*if (global.tribullet_enemy_animation_speed == 0.25) { image_speed = 0; image_index = obj_GUN_enemy.bullet_frame; obj_GUN_enemy.bullet_frame++; if (obj_GUN_enemy.bullet_frame > 6) obj_GUN_enemy.bullet_frame = 0; } */ } } } } /* AI lead shots code but well it doesnt work good? with (instance_create_layer(x,y,"enemy_bullets",obj_tribullet_enemy)) { spd = 4; var _time = point_distance(x,y,obj_enemy_aimbox.x,obj_enemy_aimbox.y) / spd; aim_x = obj_enemy_aimbox.x + ((obj_player.hspd + obj_player.stage_speed) * _time); aim_y = obj_enemy_aimbox.y + ((obj_player.vspd) * _time); var aim_spread =(random(300)-150+obj_enemy_aimbox.y); //image_angle = point_direction(x,y,obj_enemy_aimbox.x,aim_spread); image_angle = point_direction(x,y,aim_x ,aim_y); direction = image_angle; } */
Collapse
- [1:32 PM]might come in handy too
- where my vvvvv stage aigan
3/28/2025 10:40 AM
opps man go bomit again- [10:41 AM]what a bad time to bomit
- [10:41 AM]at least am experienced this time
3/28/2025 1:36 PM
double worse than last time
3/28/2025 6:37 PM
Submissions open from March 21st 2025 at 11:59 PM to March 29th 2025 at 11:59 PM- Submissions due in 1 day 5 hours 22 minutes 35
- [6:38 PM]feels awful,so we will just try with a minimal viable product (edited)
3/28/2025 9:26 PM
safety no 1 so we will nap a lot- [9:28 PM]sip the water
3/28/2025 9:38 PM
i will sip water then go sip sports drinksMarch 29, 2025
3/29/2025 2:56 AM
i wnat to drink soyabean milk but i am pretty sure i will die from it- [2:57 AM]its an fatal attraction... March 30, 2025
- 3/30/2025 12:17 AM
- laugh die,havnt done anything yet,to submit nothing or to submit garbage
- [11:01 PM] ofc is sumbit garbage
- [11:04 PM] https://www.youtube.com/watch?v=RDVoffJsXBk&t=2s
1 hour left in jam
- >buys bread and bananoj (edited)
- [12:37 AM]>i am going to eat congee!!!!111!1
- sth happened i feel like NTRed!!!!!genuine anger moment (edited)
- [1:03 AM]but then i realized i was also NTR!!!!ing
- [1:03 AM]then i feel bad for him because we are both victims of genuine version of windows 10
i want to eat candy,then i rmb i porbably shouldnt,so i ate a little candy
OTK GAMES EXPO 2025 Application - May 25th Thank you for your submission! We're excited to review your game and get back to you with our decision. Happy developing until then!
allright got the localization system also running on draw events without trouble
add options for switch langauge
- //cmn_loc_current = cmn_loc_load_json_file("tutorial.json"); cmn_loc_current = cmn_loc_lang_load_json_folder("English");
- [8:40 AM]prepare explode
- [8:40 AM]boomed
- [8:41 AM]syntas error
- [8:44 AM]lets just go back to loading single file rather than trying to make loading folders work
- nvm got it working
- [8:52 AM]just need to be pure .json instead of json(crx)
- then we will make sure the swithc lagguage function works
- [8:59 AM]or make it start working inthe first palce

- syntax error
- [9:39 AM]missing end bracket
- [9:39 AM]redo
- [9:40 AM]0-1 text
- [9:44 AM]0-2
- [9:44 AM]should be all
- [9:44 AM]just VN rest (edited)
- i stopped deactiving the obj_camera in VN rooms
- [10:20 AM]hope no bugs
- [10:20 AM]stil didnt fix the gxc resolution bugs thr
- no idea
- [10:41 AM]retreat
- try changing the event in VN room from draw to post draw event
- [10:49 AM]nope
intrestingly the GMTK jam luweegee version dont have this issue
- vngen_set_speed(0); //Set viewport scaling vngen_set_scale(0); //for the love of god disable scaling at all cost
- [11:28 AM]interestingly despite the commenint telling me to disable it
- [11:28 AM]scale(0) means its targetinge camera(0)
- [11:28 AM]setting it to none finally fixes the gxc viewport explosions
- [11:29 AM]hopefully it doenst mess with windows export
- [11:29 AM]but if it does we will just make it check opera gx and only activate on it
- [11:33 AM]theres still funny gxc music bugs but eh whatever
- move to language loading to button press
- [12:28 PM]its blowing up the fps
can we force reload all the text on button press
- just gotta do the above 2 then add LOC() to the 5 million VN texts
- [1:11 PM]need some function to reset the signs
or maybe activate/deactivate object
wizard power compells you
- changing language destroys it then it inherit the sign_number and respawns
- opps the text in credits died too
- [1:57 PM]make and dupe obj_text2 (edited)
- [1:58 PM]7 hours of work,2pm sleeping (edited)
- [1:58 PM]ggwp
- [2:01 PM]"we are lawful citizens,so we are going to destory the entire universe without breaking any laws!" (edited)
April 4, 2025
install new mi-track thnak
suprinsly fast and simple
- ", "
- ", LOC("
- "),
- "), i
var LOC = cmn_loc_get_func("VN_1-6_intro");
doenst work on scripts with options but theres only one so its fine
- AI translation kickstart?
- [7:51 PM]probably need to recolor it but base work being done in cheap and light speed?
- [7:51 PM]spongebob_cheap_price.,meme
anyway
- the words being in a single file also lets me see how much words i wrote
- [8:10 PM]i think its around 5k words? (edited)
one dragon service...
https://crowdin.com/project/a2cayry-seems-to-be-playtestin
now that i turned on TM i should turn on deepdl and google translate API too
wow technology.meme
- kinda wish i have this while localizing MF
- [9:24 PM]much easier to get second opinions
maybe i should be more aggresive and do japanese translation with it too(praying on the quality of machine translation?)
lab coat but black?
https://gamemaker.io/en/blog/release-2024-13
https://www.youtube.com/watch?v=W5LfXP8uZvg
local game dev reads this communication instead of working,brb
also working less days but more hours now finally
wok wok
- set the sprite transition time to a variable for easy ediitng if needed
- [12:27 AM]its 0 for everything for now
i see the memory translation thing has started working
retreat,recolor tmr
- phanxtra
- [1:06 PM]banxtra?
- 只要打不中就没有什么大不了 It's no big deal if it doesn't hit!
- [8:32 PM]some memes basically dont exist in english
- [8:32 PM]or i am only faimilr with it in chinese
- [8:32 PM]headache
- [8:33 PM]Source Files Editor Free ByCrowdin Edit your source text directly in Crowdin with Source Files Editor application.
- [8:35 PM]「 」
- 「」 As long as you don't get hit, it's no big deal!
- [8:43 PM]locazliation meme debts from the history... (edited)
- i kinda want to go one step further and do japanase too
- [9:02 PM]even if its google translate...
- [9:03 PM]i want to "improve" so much.meme
- ..............
- [9:16 PM]do i try it now or do i finish the chinese translation first
April 17, 2025
https://github.com/JujuAdams/DoLater
guess i will need to update crystal(lighting engine) first
- https://kazangames.com/assets/crystal/docs/#/./pages/tutorials/updating_library
Crystal Lighting Engine Docs Efficient, robust and easy to use 2D lighting engine with PBR shaders and other cool features.
- [8:39 AM]theres also like a bunch of other unupdated libarries
- [8:39 AM]esply ppfx
- managix and water reflection should be pretty easy to update thrt unlike ppfx which had some major changes (edited)
- system all good
- [8:50 AM]backup
- [8:50 AM]update mangix
- FoxyOfJungle 8/31/2024 2:51 PM Water Reflections v2.0 Released! [ADDED] Pixel-perfect mode is now optional; [ADDED] Color blend (in addition to the color overlay, it is now possible to multiply the water color by a color); [CHANGED] All codes have now been cleaned up and converted to camelCase for better consistency with my other assets; [FIXED] SSR was not scaling correctly in some specific conditions; [FIXED] Cameras with different aspect ratios are now fully supported; [FIXED] No more errors if water size is less than 0; [FIXED] Water surface now gets source texture format automatically, improving VRAM and HDR usage;
- [9:10 AM]rgb time
- [9:10 AM]rainbow sea huh
- [9:10 AM]reminds me of wonderland adventures
FoxyOfJungle🦊 — 12/18/2024 8:10 AM
2D Water Reflections v2.1 Released!
In addition to now being able to add a custom reflection function, see more:
[ADDED] It is now possible to add your own reflection function.
[ADDED] "isReflective" option. Allows you to decide whether the water will reflect or just distort.
[FIXED] Alpha blending of reflective objects now works correctly.
[FIXED] Small fixes.
tl;dr objects can be reflective now too
pixel pefect off:
its more blurry i guess
reflective off should be distorting instead of completely gone
might be sth i edited messing things
i really want to "improve".meme
man warp mutation+bat mutation is so good
- the progress from switching to clone meta to swarmwarp is crazy
- [8:13 PM]like e8 mutagen to e10 now
- 2.58e11 now
- [9:17 PM]tbh that was a lot active in a period of time (edited)
- [9:17 PM]the more i play it the more i miss anti idle which can really go unactive (edited)
music game but its whack a mole?
rmb to add new misogi track
AWSL
- rmb to add the sand track too
4/19/2025 6:28 AM
the toielt exploded,no wok today
we will work after work while dinner because on fire
how do you call stickman in chinese...
- oh hey
- [7:16 AM]memes that exists only in english
- [7:16 AM]fml
feels worth way more than 8k
- bookmark:bustin
- [5:00 AM]"Under the rainbow colored cherry blossom, the petals keep blooming and fading, and the cycle of life and death overlaps the infinite spiral of sea of flowers that is full of dreams."
- my tower of coffee babel collapsed
- [5:47 AM]and it hit my bowl with water
- [5:48 AM]nothing too bad aside from the mosuepad full of water thr
- [5:48 AM]and the table (edited)
- [5:50 AM]windows media player is playing tower of heaven full moon remix
- [5:50 AM]so i guess i will rebuild the tower of coffee
- oh i guess the mouse is soaked too
- [6:09 AM]so i went to the room and turned on air con because i am hot and keep jamming the razer mouse at the bed with music (edited)
- [6:09 AM]its realive now,somewhat (edited)
- [6:09 AM]i am still hot thr
music game but you catch notes with mouse
isnt that osu
gym fairy
```1 illustration Style.
[Full body/Half body]
2 characters
[Byond and Yunia]
Yunia:
https://x.com/SeiTraveller/status/1878864297398558720/photo/1
Byond:
Untitle5.png
Untitle5d.png
[Please change the color of the outfit to gray and make the ears more leaf shaped.]
(Please excuse the draft. I was commissioning someone else for a design sheet,but the order was abandoned and cancelled and the month is ending,so...)
3 Costumes
[Same as reference]
4 Other requests (additional people, etc.)
Please draw me a warm picture where Byond is petting Yunia's head!
(Byond is as high as Yunia, so a small wooden stool might be needed in the scene.)
Byond is Yunia's shishou, who is a genuine introvert.
Byond only shows his human form to people who are close to it,and the normal form looks like this.
5 Uses of illustrations
[SNS,Game CG in a hidden bonus stage,interesting chinese game marketing site]```
- the comm didnt went exactly what i want but thats what happened when you dont write exactly how you want the pic to go (edited)
- [3:48 AM]but very cute and its also nice in a different way so :ok_haad: (edited)
- [3:49 AM]time is,fate is,life dont go well as it is,9 8 out of 10 times it is (edited)
maybe sliver robe instead of light gray/gray robe
isnt there someone whose also gray hair gray robe that can be used for reference
>above
- wdym the same thing happened twice
- [4:36 PM]and its from a few many months ago
- what am gonna do for next game's backgrounds without an artist
- [5:27 AM]head is pain very (edited)
plz rmb to eat pudding in fridge
solo dev jam7 but kinda wanna finish the localizations first
- Dear Torikara sensei,
- [8:06 AM]It has been 0 years ever since we have last spoken to each other.Thank you again from the illustration last time.
- [8:06 AM]If you are less busy now, I would like to continue with the illustration of Yunia.
- [8:07 AM]Or if you feel like working on something else, I also have some characters that I would like to be redesigned.
- [8:08 AM]deepdl please dont not translate words just becasue i didnt add space bar after the .
- [8:09 AM]As usual, the dead is somewhere in the year 2046.
- its a bit too subjective
- [8:25 AM]最後にお話ししてから早0年が経ちました。 先日はイラストの件で改めてお礼申し上げます。 もしご多忙が緩和されましたら、ユニアのイラスト作業を再開したいと考えております。 あるいは別の案件をご希望でしたら、再デザイン希望のキャラクターも幾つか準備がございます。
too formal and boring
- the direction is right but the execution is meh
- plz rmb to eat pudding in fridge
May 3, 2025
- add more descirtion to suzuri
- [9:34 AM]a good leader who knows what his doing -> a good leader that know to take the right advice and uses the right man
- [9:38 AM]"so once suzuri sama steps down from the rofe of guardian,he could overwork harder dedicate all his time into other nation affairs"
- the usual i am delaying to doing anything even in the entertaining myself period (edited)
- [8:57 PM]i blame the number of chrome tabs to leads to decision paralysis and making me default to browsing youtube (edited)
- [8:57 PM]really need to clean up all those music tabs
i am pretend i am work while i am actually work
- read somerthing funny about how people feel more lonely because of their desire/obession to solve the loniness and by meeting people but not getting the loneiness satisfied it becomes extra worse (edited)
5/11/2025 3:12 PM
making progress and work pretend
battle loki
wild guess the prices gonna be around 20k to 30k yen
- afforidable gif at only 15k yen?.meme
can you try to kil more tracks
- note:changing the source string seems to clear out all of current translations(unsaved)
5/14/2025 8:28 AM
spelling mistakes but changing the source string is still troublesome so lets pretend we didnt see it5/14/2025 8:44 AM
i ended up still fixing some of it (edited)5/14/2025 9:08 AM
translating names are troublesome- [9:08 AM]skip
- [9:08 AM]we will leave that to next game (edited)
- global.fnt_cjk = font_add(working_directory + "ARIALUNI.TTF", 16, false, false, 32, 127);
- [9:36 AM]https://gm-cn.top/blogs/2024/5/HandlingCJKTextinGMS2.html#为中日韩字体使用-font-add
- shet just explode now that i actually added the traditional chinese translation file
1
- [11:32 AM]its not the font because even not loading it doenst stop it from exploding
- [11:32 AM]so its probbaly the localication plugin
- [11:33 AM]something is trying to float it for some reason???
- [11:37 AM]you want magic?i will give you magic (edited)
- no idea why it worked and no idea why line 32 's "/" doesnt need it but whatever
- [11:39 AM]add font again
- [11:46 AM]either way i dont think i can see some chinese in my game today,retreat
- oh i was using the backup translation which were json(cron or w/e its called) format instead of pure json
- [11:50 AM]i will just put chinese into the english text file for now and see
- [11:51 AM]le epic tofu
- probably because the font without chinese is forced (edited)
- [11:52 AM]//DrawSetText(c_white, FTitle_small, fa_left, fa_bottom);
- [11:52 AM]still tofu
- [11:53 AM]DrawSetText(c_white, global.fnt_cjk, fa_left, fa_bottom);
- oh i see
- [11:59 AM]i should change the drawSETtext in obj_sign's code
- [11:59 AM]not that one in obj_music
- [12:03 PM]as usual we go to bed 5 million hours late whenver we work
- disband for real this time (edited)
- [12:24 PM]the bloom setting doesnt actually work because sth keep setting it to 1.00 in game stages (edited)
- now i just have to figure out the rest and also figure out how to put the font in VNgen
- [12:29 PM]i think i nerfed 1-9 too hard?
- should probably have asked for the oringal orginal to be drawn in front view too,but well it looks clear enough eitherway (edited)
as usual we have trouble deciding what to eat
inbe4 2d bonus stage of of this because why not
https://spriteshift.itch.io/seahook-pack
- the background are all in different resolution and i gotta put them into the right position myslef (edited)
- [7:47 AM]
another prolbem
- theres still the lighitng engine and the bloom affecting it in game but it should be prerrty similar
- [8:57 AM]i should go finish the localization first either way
- [8:57 AM]gonna have to wait and see if bro update and fixes stuff anyway
- kinda wanted to finish it today but well i still have to deal with the fonts stuff even if i manage to finish the localization so gonna stop soon (edited)
fiver is so gacha,oh well time to throw it to someone else to upgrade it
redo :star:
:thonk:
- oh yeah absolute hell cashier today where the system for auto discount broke and everyone have to manual calculate the discount then execute it by reducing the price of item/grocigey
- [7:42 AM]long lines of customer:i sleep
- [7:42 AM]god is broken:i am dead
i will fix up the minor things myself
- 5/20 ivan
- [11:01 PM]deadline
:pray:
if only i can find someone who can add a cloud sky background to it
kinda...
me:no i dont know what i really want
feels skeb feels good
- tbh how draw skill doenst matter much since its just design,more importnat is the rights (edited)
remove mu6_circle
- suzuri residence
hachimi hachi hachimi manbou
hachimi-manbou network
- gotta localization again after finishing the game
- [12:40 PM]manbou
- [12:40 PM]finally can write this months black box article manbou
too much lyoko today,guess i will load up everything tmr
- proofreading,out loud,chinese (edited)
- [7:17 AM]one set
- [7:17 AM](1/25)
https://github.com/lxgw/LxgwWenKai
- i choose you,gundam
i cant read when i am eating candy
- work hard to lazy,only read aloud once
- [10:05 AM]13/25
- 25/25 (edited)
— 6/2/2025 8:04 PM
random funny thing but i never learned to type chinese since i was born- [8:05 PM]more like i use google translate to type chinese
- whoops
- [9:31 PM]addicted code lyoko
finished code lyoko today,its is a great anime that arrived 20 years ago but the pacing and action are both intense,exciting and top notch even by today's standards
surely i got nothing else to be addicted of and can finally go back to working on games right
gonna pray its enough to satisfy him lol
- japanese and esperanto dont work at all
- [8:04 AM]inbe4 font doesnt support
- seems like the translation just refuse to load
- [8:53 AM]no ideas
- [8:54 AM]i maanged to get jaapnese to appear on the screen
- replace text in japanese file with chinese
- [9:07 AM]works(chinese text) (edited)
- [9:09 AM]replace first 3 line with chineswe
- what do you mean i didnt do anything but it just works now
- [9:12 AM]ha?.mp3
- i guess it works if i edit a a random letter in the .json???
- [9:19 AM]add new space in .json
- [9:19 AM]save file
- [9:19 AM]game finally loads the japanese localization properly (edited)
- [9:19 AM]me:???
- might kick me in the arse if i dont figure out why but i will just resave all the japanese and esperanto json files for now
- i loaded a new batch of esperanto from the zip and everything seems fine again now???
- game crashes when loading jp/chinese in vn section btw
- [9:49 AM]"Ludanto? Ĉu ĉifoje tio estas nova slangovorto, kiun vi denove elpensis neniel?",
- [9:49 AM]also my funnny ^s are not appearing
dont need to change the text in speedrun timer and music since its all engish
- ftitle60
- [11:27 AM]oh well untranslate stuff that will stay in english
- [11:27 AM]no need to change fonts
- battle loki reminds me of nuktashi ost
- [11:39 AM]esply the climax part
- [11:40 AM]translation:
- [11:40 AM]suitable for visual novel battle scences
- commision mi3li
- [5:18 AM]guess i will ask for pajamas tdoay
- [5:18 AM]also yes we added sand already
- [5:23 AM]also yeah the game dont have a japanese translation on steam store
- [5:23 AM]i probably may need to update the store descirptions too
- also decide char designer for the miko outfit someday btw (edited)
- [6:18 AM]let me look at the time
- [6:19 AM]its banbard time

old font
- well since the options text in VN are untranslated too (edited)
- [6:36 AM]no need to mess with their fonts also
- [6:38 AM]vngen_label_create("names", auto, camera_get_view_width(view_camera[0])0.13, camera_get_view_height(view_camera[0]) - 260, 0, camera_get_view_width(view_camera[0])0.5, fnt_open_bold, none, trans_wipe_up, 0.8);
- [6:38 AM]labelss (edited)
- [6:38 AM]labels (edited)
- names might actually get translated in later games
opps classic issue
thank god for chinese being shorter
auto linebreak system not working for japanese? (edited)
- not working for japanese
- [8:00 AM]oh theres noto sans built in gamemaekr too
- i do kinda miss the semibold tbh,the text look less sharp and more comfortable (edited)
- [8:11 AM]oh well we will try LXGWWenKai-Medium.ttf instead of regular
- ooks pretty readable
- [8:58 AM]font size seems to be larger
- [8:59 AM]orginal font is like size16
- [9:00 AM]new font is size 20
- [9:00 AM]well what could wrong with the font just being 4 inch larger
- one empty space in the game engine text making it differnt from the localization file,and the translation wont load
- [9:29 AM]and the no idea line wasnt translate for well,some reaso
- also doenst exist in crowdin
- [9:33 AM]i will just add it in the localization files myself
opps gg
vngen_set_lineheight(all, vngen_type_text, 1.4);
- move label and text up 50
- [10:44 AM]gotta open every vn obj and edit the parent again
- well this one is just enlgish being too large
i look at the code and i have some idea whats going on
japanese dont have space so its not doing anything
chinese is better in that its takes a lot less space than japanese so it rarely goes over
- not gonna make any progress unless i can figure out how the original code avoids stacking linebreaks,but i dont understand the code much at all since its from a library (edited)
- [8:27 PM]guess i will just manual everything and eat lunch
Dear contestant, This is the ACG Creation Contest Organizing Committee. While reviewing the submissions, we found that the work you submitted to the game category, “Ayry is Testing a Parkour Shooting Game,” is missing the following information.
- mysyerious crash in 1-6-vn2
- [10:32 AM]got it
- [10:33 AM]vn_intro creating a new line still using fnt_open which vn2 is instantly loaded after that
https://github.com/YoYoGames/GMEXT-Steamworks/wiki/general
- guess i will just change the file names to api
- [7:32 PM]tchinese
- [7:32 PM]schinese
- [7:32 PM]japanese
- [7:32 PM]english
- language = steam_current_game_language(); show_message(language); if language = 0 language = "english"; cmn_loc_current = cmn_loc_load_json_folder(language);
- [7:45 PM]now the chinese localtization wont load
- [7:45 PM]funny
- the funny thing from before happened again
- [7:54 PM]the files wont load unless add a random space in the files and save them
gonna go update steamworks plugin and sdk so i can actually test steam stuff
- [STEAMWORKS] INIT: Script initialization succeeded (v2.1.2 :: 1). [STEAMWORKS] ERROR: Invalid Steam SDK version, sha256 hash mismatch (expected v1.61).
- [9:24 PM]lol
- [9:26 PM
- [9:26 PM]1
- [9:27 PM]i cant shift tab open my steam ui
- changed my ui to germany and still got english
- [9:50 PM]so i guess it defaults to english
- topkek code
- [10:00 PM]show_message(language); language = "english"; if steam_current_game_language() == "english" language = "english" if steam_current_game_language() == "tchinese" language = "tchinese" if steam_current_game_language() == "schinese" language = "schinese" if steam_current_game_language() == "japanese" language = "japanese" if steam_current_game_language() == "esperanto" language = "esperanto" cmn_loc_current = cmn_loc_load_json_folder(language);
- [10:03 PM]export
oh well time to log the dev
- mc is a child solider i sleep (edited)
- [4:50 AM]war child on the enemy side:i wake
mi3li :pray:
gonna have to make a horror game of being unable to find socks to go to work at this rate
- ftl addiction moment
- [5:24 AM]better than the other thing where its just a unfulfiable obession (edited)
- [5:26 AM]its very nihil for sure
human body is such a tolerateable but troublesome tihng
plz rmb game also dont have japan name on store
fire
- port devlog,write annotumcnet
got the inner color wrong because my screen is too orange smh
- everythinglooks much better when zoomed out

- skeb skeb skeb misogi,lamp rod but its a bell with chain,rgb water?
- [6:07 AM]important meachnic should be explaiend thrice,thrice ,thrice
- [6:08 AM]a lot of things in the game i thouhgt i taught and also take for granted as acommons sense but in reality its not
- [6:08 AM]story mode -90% dmg end up biting me in the a44
- [6:09 AM]the player managed to get past without knowing how to do basic jumpings
Files
Get A2C:Ayry seems to be playtesting a 2D runner shooter from Cci(demo)
A2C:Ayry seems to be playtesting a 2D runner shooter from Cci(demo)
Experience a 2d runner shoot em up(shump) with a visual novel story.
Status | Released |
Author | Imaginary Traveller |
Genre | Shooter, Action, Visual Novel |
Tags | 2D, Bullet Hell, Colorful, Runner, Score Attack, Shoot 'Em Up, Side Scroller, Speedrun |
More posts
- v10009 dev log(Marathon jam 4 edition)Mar 08, 2025
- v9889 devlog (I released the unfinished game lol)Feb 01, 2025
- v9534 finally finishing the mini game from jamDec 06, 2024
- v9499 devlog jam,jam and SAGEOct 05, 2024
- v9423 devlogAug 15, 2024
- v8849 devlogJul 03, 2024
- v8401 devlogMay 19, 2024
- v8247 dev logFeb 19, 2024
- v7926 devlogDec 10, 2023
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