v8849 devlog


https://gx.games/games/nii02o/ayry-seems-to-be-playtesting-a-2d-runner-shooter/

and its everyone fav html5 porting time with loads of bugs again


  1. lets remove all text draw first and see if it works
  2. [8:11 AM]the other thing is water reflection dont work on html5 which sucks
  3. lasers desync on html5

music not playing in html5 but the it palys in vn segments

  1. the dfirernt betwen is that the vn music is compressed not streamed
  2. [9:07 AM]while the others are streamed

  3. tbh i can just maek it all not streamed for html5 builds since i should be never touching thmer agian


  1. catched a bug that happens only if you dont die i nthe tutorial at all
  2. [1:14 PM]something i wouldnt catch if i didnt do a full paly
  1. the lasers also for some reason doesnt get loaded at the right time,might be related
  2. [10:13 AM]the last stage also have some of the spawner squares eaten html5 (edited)
  3. [10:17 AM]the laser desync on first round but mange to catch up and resync it seems
  1. i am just gonna band aid fix it and make some of the lasers just disppaern in html5
  2. [10:39 AM]ended up fixing one of the stage by reseting the laser on/off time to default on this thing
  3. [10:39 AM]hopefully no side effects

  1. as for stage 13
  2. [10:47 AM]i can delete some of the later lasers but they are stil desynced
  3. [10:47 AM]or i can just shove some hp onto the player
  4. [10:49 AM]or just disable the lasers

life


maybe this will do the trick



spwaners just outright vanish for some reaons on stage 15,gonna move them right a bit

ngl i may want to consider makign the game free so i can kickstart it

Image

i can afford to make it free just that it means i wont get much funds for dev of next game



funnily i set the same thing twice on the player obect,one outside the statmeachine and one inside,surpinsgly no bug came from that until i need to edit the jump height now

  1. i have made the decision its all or nothing
  2. [7:46 AM]make or break
  3. [7:48 AM]dont feel so good right now but gamemaker!.mp3


wait a minute does that mean i have to make the html5 version of the full game too since its free now


bd@kongregate.com


@mi3li



  1. reduze html5 size and fix html5
  2. [5:32 AM]so theres tengu
  3. [5:32 AM]what about a ground version of them


ts 669 mb zipped and 900 mb zipped for some reasons


  1. 341 mb of graphic texture 558 mb of sound and music kek



export visula novel sprite as package 

delte them

 export html5 demo

 reimport

https://discuss.cocos2d-x.org/t/a-strange-bug-bad-image-data/7902


PNG crash is amaze

616 mb in zip and 633 mb unzipepd interesting

lul guess not



  1. remind me to set music back to streamed after html5 stuff are done
  2. [8:21 PM]the textures went from like 341 mb to 64 mb now\

kinda feel like opening all those assetpacks now




https://www.otkpixelpitch.com/2024application

  1. weather good,buy chair today


bah,trasncation limit got me good


no wonder it sounds familir


  1. never looked at the artist list for PT for some reason
  2. [10:54 AM]or i did and i forgot about it half way



the website gets laggy fast on chrome




  1. will it be useful?no idea 
  2.  am i tempted as a horader?yes


no idea what am doing




demon's pact





  1. ITS GREEN WATER




https://discord.com/channels/819438259096387596/1098036559657320489/125127035092...

ship


  1. damn the laser object created makes this harder
  2. [8:17 AM]i guess i will just pass the is aimed laser flag into the laser itself and make it aim the palyer there



nope the aiming is behind and doesnt update in real time



  1. get scold for aim spread not exisintg outside there

i love cheating



  1. >disabled the bullet wrigginling in stages that require precision
  2. [3:58 AM]maybe i should jut give the hit scan laser

>made the player bullet hit box even larger



lets add one more line of outline for enemy bulelts to because why not

lasers dont die when off scren  

or not fast enough

how do i make sure the player knows the RED ones fire their lasers much faster


feels like i spend 4 hours out of my 8 hour shift just proscratining and swapping to discord/twitter


  1. never made a knockbackable version of down walls so here we go


expecation:cool target practice like stage 

reality:feels kinda boring

  1. i want to target practice
  2.  its hard to do in code
  3. i want to target practice
  4.  its hard to do in code
  5. i want to target practice
  6.  its hard to do in code
  7. [6:39 PM]just gonna accept swapping to discord is part of the game dev life now
  8. [6:40 PM]i am uber procsratiraonr

spagrtheii code... good thing my code is still easy to modify without need to chaning 5 million stuff

turns out the laser not aiming properly was not a feature but a bug


also i uploaded a version with that bug on steam

  1. hm i cant make the laser line freeze for version B
  2. [12:03 AM]time to check and my devlog
  1. hitbox is such a pain
  2. [12:30 AM]gonna revert and manualy adjust the aiming


  1. oh right totally forgot this thing existsed

  2. forgot to set the ai box thingy invisble 
  3. guess upload new build again

think i am not gonna do it doenst look good despite adjustments


  1. the rapid flashing is jut horrible


meh

laser dont go dmg suddenly


https://vxtwitter.com/VF_traveller/status/1803223266049532138

https://discord.com/channels/819438259096387596/1098036559657320489/125279442705...

2022

i see



also broke the rectangles in stage 9

 so easy to break something


every time i want to spawn something from above the player i suffer from a lack of proper system to do that


https://www.twitch.tv/imaginary_traveller if you dont have a supervisor just make internet your supervisor

Twitch


looking for someone to draw ref sheet


  1. the template room


  1. [7:08 PM]dont think i will need it but more option never hurts



4 way laser lets go


https://fixupx.com/VF_traveller/status/1805753315705372809

👁️ 2

https://fixupx.com/VF_traveller/status/1805755900147437972

  1. markting on reddit gogo

still having trouble with enemy desyncs

 since the system now is enemies only activates when in player view 

so how to activate stuff outside view has always been a big trouble

day 360000 of figuring out how to make wearing headphone comfortable

obstacle that flys toward the player instead of stand still and waiting the player to pass them 

finally the runner part of the game is something now

  1. feeling extra bad today
  2. [10:57 AM]eating too full is a mistake
  3. got a little sick later


so like instead of letting the player choose the diffuclity

[1:45 AM] why dont we just test the player skill evel and choose a diffculity for them then run adaptive diffuciltiy in the back ground

[1:45 AM] then back it up with stuff like actullay let the player choose diffuclity after they die a bunch of times or sth else



  1. oh i never said its a she did i
  2.  also me: praying so hard it isnt a outdated version full of bugs
  3.  turns out its a link to steam page thank god

dam changed the gravity from 0.1 to 0.3 and my obj player cant go up anymore


  1. whats the point of sending a anonymous message when i am going to expose myself later for the commission anyway 
  2.  ah well whatever
  3. we got kofi yeah


increase gravity 

increased gun knockback too

 objective: to increae player control harder

fast moving high shelf blocks

 more like evil its more liek can the player even fly high enough to get pass them in time 

can do but dont feel like any reason to worth do it


i like how i can work to the point where my mood/sanity goes bad enough that i starts being super negative to stuff 

not sure which part of it is likeable but w/e

day 33330 of trying to copy/think up of new enemies/stage patterns

everytime i do the runner part of the game i question my soul about what is a runner,is this a runner?


https://discord.com/channels/819438259096387596/1098036559657320489/125772626083...

https://discord.com/channels/819438259096387596/1098036559657320489/125773085458...


I NEED TO MAKE MINCRAFT MOB SPAWNER IN MY GAME


neon cool




and then i realize there is no way for the player to jump very small in my game

the final part of stage 18 just doenst feel good to look at

  1. expectaion:laser moves and orbits parent 
  2. reality:door stuc


yeah it was using the old direction which isnt updated,changed it to laser_direction now



  1. now wth am i going to do with this...



  1. should have done this 20 years erlaier


  1. gimmicks gimmicks
  2. [6:53 PM]make 9 player hit boxes?
  3. [6:53 PM]doesnt sound fun
  4. [6:53 PM]enlarge player hitbox?
  5. [6:53 PM]sounds same

lets gamedev while lunch

  1. forgot to set music back to streamed
  2. [7:55 PM]thanks devlog
  3. the man who will do ref sheet has get it

Get A2C:Ayry seems to be playtesting a 2D runner shooter from Cci(demo)

Download NowName your own price

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