GMTK48 special edition devlog(mawio party but you have to let luweegee win)
https://vf-traveller.itch.io/gmtk48-luweegee
- i am gonna do this
- step 1:
- [2:52 AM]get code from my current project(a2c)
- [2:52 AM]i want the obj_player,the gun and the bullets
- i ended up grabbing everything
- [3:25 AM]45.5 hours left
- so the plan is simpel
- [3:31 AM]protect luweegee so he wins by doing nothing
- [3:32 AM]now the first minigame
- [3:32 AM]a 2d shooter where you shoot the enemis off stage
- [3:32 AM]gonna new some new tile sets for this probably
- [3:32 AM]or just final destinaitno lLOLOLOLO
- [3:32 AM]hardest part is probably AI
- story is gonna be like:
- [3:47 AM]cci is making a game for gmtk48 and decide to ask everyone to playtest it
- [3:52 AM]ayry->fairy->cop shoot out->yunia->suzuri
- [3:52 AM]sth like that
- [3:52 AM]ahaha i dont have a cop sprite
- not always a good idea to import everytihng
- turn off the the funny rgb stuff
- should have imported all the rooms
- [4:35 AM]tsk
- more error message for missing rooms
- [4:59 AM]ahaha
- [4:59 AM]room_steamstoremenu)
- mini gaem 2:
- [5:02 AM]bullets everywhere
- [5:02 AM]shoot them and be the last man standing
- unsurprisingly i am tired from working as cashier and going haywire on the groceries at the average speed of around 1 item per second(estimate) (edited)
- [5:10 AM]so nap time at 5am (edited)
1 hour later:
- remove more things that dont belong in a mawio arena shooter
- [5:53 AM]itch.io have a 500mb limit
- [5:53 AM]unzipped
- [5:53 AM]safe
- so heres the plan
- install new player sprites(wizard for MC)
- [6:38 AM]then make luweegee.exe
- 1.player
- [7:02 AM]2.luweegee
- [7:02 AM]3.AI enemy 1
- [7:02 AM]4.AI enemy 2
- [7:02 AM]AI enemy and luweegee should be child of obj_player
- oh well time to learn how to make the sprites move and face in right direction
- [7:20 AM]never did that in A2C because the character always move right
- [7:21 AM]not gonna figure out how to add all the graphics too (edited)
- [7:21 AM]maybe if i have the extra time (edited)
- [7:22 AM]
- also gotta setup hitbox too
- [7:23 AM]i would like it if the sprites can stay the same in size
enlarge
probably need to set a new origin since flipping it makes the entire sprite teleprots around
- 40 hours left
- [8:59 AM]i sleep
i woke up- [4:33 PM]time to leave for work
- [4:35 PM]30.5 hours left
- 24 hours left
- [1:55 AM]time to work onthe game again
opps logic error
- )
- [2:38 AM]game froze
brb nap time agian,accidenlt napped 3 hours lol (edited
- need one more player
- [6:44 AM]then i can do the AI?
- [6:46 AM]i can do the blue wizarad or the merc pack
- [6:46 AM]but gonna have to run them over the pixaover tool to make them feel pixely
- [6:46 AM]troublesome so no
- might as well put the dragon in since i gota do it later for the kickstarter anyway
- [6:50 AM]or chibi robot is kidna cool too
- just gonna whip my sth on my own
- [7:26 AM]its mawio party AI anyway
- [7:26 AM]its better than they are bad
- [7:26 AM]ahahahah its just suicided
- oh well time to setup win conditions
- if all other died + wegee alive = win
- [7:55 AM]if weegee died = lose
if instance_exists(obj_player_luweegee) { //obj_player_luweegee.obj_weeflag_RED_died = false; obj_player_luweegee.flag_DRAGON_died = true; //obj_player_luweegee.flag_WITCH_died = false; }
hijack gun code and create new guns for each player
- 16 hours left
- [8:55 AM]not sure if i can dump the story in
- went to browse adoptables
- [9:43 AM]brb
- oh i see
- [9:43 AM]xscale repetaed twice
- [9:49 AM]paylos
- [9:49 AM]add knockback code
- unsurpsingly the bulelts also works on the player whos shooting it
- [10:17 AM]i can do a triple past down data(owner) from the player->gun->bullet
- i think i will just do the triple pass down
- its just double actually lol
- bullets still hitting self
- hitting red but ignoring dragon lol
- [10:41 AM]update owner
- [10:42 AM]ah right
- [10:42 AM]player gun use obj_player
- [10:42 AM]and dragon didnt use player as a prent...
- [10:42 AM]well
- [10:42 AM]back to seutping parent child inheriont we go
- copy and paste moemnt
- [10:45 AM]cant setup parent on dragon without lots of issue
- [10:45 AM]becauase dragon needs his parent to be objectbake
- [10:45 AM]which is used for the outline systme
- [10:45 AM]luweegeeo nthe other hand
- [10:46 AM]just need to adjust knockback values now
https://vxtwitter.com/VF_traveller/status/1677873010739671040
- 14 hours left
- [10:54 AM]i sleep
- [10:55 AM]might be able to get the story in in 1 hour
- wake up
- [4:50 PM]go to work
- tataka
- [10:24 PM]objectives
- lets get probably 5 stages in
- [10:24 PM]first
- [10:24 PM]and yeah fix the fire angle of bullets
- [10:24 PM]minigame2:
- [10:24 PM]bouncing circle
- [10:24 PM]minie game 3
- [10:24 PM]bullets raining down
- [10:27 PM]so i am eating cup noodle today
- making it solid so game knows it can bounce on it
- [10:44 PM]but players cant
- [10:45 PM]its vanishing when it reaches right side of screen for someorneaos
- [10:45 PM]also need add on cloolide withp layers event
- remove SD
- [10:52 PM]dragonn isnt a player aig na
- 2-4 lasers
- [11:03 PM]need a real pattern here
- recycle recyle reclye
- copy
fix
- not enough firepower
- [11:15 PM]more
- [11:16 PM]last stage
- [11:16 PM]everything
- [11:16 PM]done
- [11:17 PM]oh i still need one more stage firs
- [11:17 PM]tfml
time to play this on a loop for 4 hours
- CANNOT ESCAPE THE MOBIUS LOOP (edited)
- [11:33 PM]again copy and paste the code from laser and ubllets to wall of dom
- [11:33 PM]last stage 2-6 lets go
- green wlla oof doom
- [11:38 PM]sself dustrictin
- [11:38 PM]plz fix
- 1 hour left to plug the s tory in
- [11:53 PM]and pray for no bugs
- [11:58 PM]pre
- gmtk48
- [11:58 PM]1-1
- [11:58 PM]go outside
- [11:58 PM]1-2
- [11:58 PM]fairy
- [11:58 PM]1-3
- [11:58 PM]cop
47 mins left
- story faster
- oh well
- [12:30 AM]accident happen
- [12:30 AM]couldnt find the month sprite
- [12:30 AM]luckily i foudn it
- [12:30 AM]wasted some time on it
- [12:30 AM]30 mins left ahaha
- [12:31 AM]lets see if i can gimp it to become tnrasprent
- [12:31 AM]fast
- [12:32 AM]add alpha channel
- [12:32 AM]magic slect ool
- [12:32 AM]fire
- export
lol gamemaker might be better at this
- i run of time keek
- [12:54 AM]submit
- [12:57 AM]export
- [12:57 AM]upload
- [12:57 AM]at least ia m not stuck in exporting this time (edited)
- [12:58 AM]ahahaha the gmtk tich site crashed
- [12:58 AM]just like last year
- still have a few more character to go but i guess i will call it there
- [1:07 AM]imperfect is part of the perfect after all
- i need a break (edited)
https://www.youtube.com/watch?v=KBn0mNHeU-M&list=RDMMVlMDyDX-eKc&index=3
Get A2C:Ayry seems to be playtesting a 2D runner shooter from Cci(demo)
A2C:Ayry seems to be playtesting a 2D runner shooter from Cci(demo)
Experience a 2d runner shoot em up(shump) with a visual novel story.
Status | Released |
Author | Imaginary Traveller |
Genre | Shooter, Action, Visual Novel |
Tags | 2D, Bullet Hell, Colorful, Runner, Score Attack, Shoot 'Em Up, Side Scroller, Speedrun |
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