v6530 devlog


  1. setting up the steam page



c50


c80


c100





  1. now to copy vn gen demo and see how to throw this into the background



rgb dust what can go wrong

circlees dont have outline


  1. oh i forgot outline set srpite sets the subimage not how big the outline is
  2.  should get grim's outline asset
  3. manually update outline we go


now to add more effects for player death




room check failure bug also effect not working doenst work when dev stats is off i think i see why



enemy misplacement fix

so much bugs

]good thing no one downloaded the game yet

  1. fixed wrong room port




  1. could make it even refactorable by using begin step and end step
  2. [7:44 PM]but dont wanna go that deep




what


the big circle being stuck at the ground is stacking up colllision real fast



  1. fps secured
  2. [10:12 PM]but the big circle just float away


sealed

  1. just gonna make a 15x larger sprite
  2. [10:31 PM]anime was a mistake 




fps secured




vngen needs precise captilziation

2 more tracks


in

  1. wee woo wee woo its the anti rgb update time
  2. [9:02 AM]whers the anti sezire option flag 
  3. global.tribullet_enemy_animation_speed = 0.25; 
  4. .bouncing_circle_enemy_animation_speed = 0.5;
  5.  global.laser_animation_speed = 0.5;
  6.  i see i dont have one







script this


  1. scr_turn_OFF_slow_motion_effects
  2. [9:45 AM]scr_turn_ON_slow_motion_effects
  3. [9:46 AM]control.ppfx_id.SetEffectEnable(FX_EFFECT.INVERT_COLORS, true);
  4. [9:46 AM]control.ppfx_id.SetEffectEnable(FX_EFFECT.INVERT_COLORS, false);
  1. var control = obj_ppfx_profiles_advanced;

https://twitter.com/VF_traveller/status/1654135607906693120



  1. negotiation success 
  2. also got into the shump fest as well


postive karma in reddit challenge(impossible)

 also remind me to add the event that disable discord-ping

also this is cool for reddit posts











enetered my game into the tiny team 2023 festival





writing is hard fml





  1. 1 hour on a wishlist button
  2. worth


guess i am also adding the vig effect  in game

  1. a forest shouldnt be that birght you know

https://vxtwitter.com/VF_traveller/status/1656066175087026176






gotta dig out the UI code from here and use it on the other stuff


  1. you know what
  2. [7:33 AM]i like my minus and plus buttons


  1. never messed around with the camera much
  2. [9:13 AM]may be lower numbers will make it more responsive?
  3. [9:18 AM]secret basement


i tihnk the camera numbers are fine as it is


  1. copying my hand writing from other objects i like being lazy
  2. [3:22 AM]now
  3. [3:22 AM]what is rgb speed
  4. something that controls all rgb speed except text i think


  1. can someone tell me which object draws the 1.80\


  1. bloom 1.8



  1. bloom 1.7



made the starting screen less overwhelming too



time to count the money we spent so far not including assets for the next game

  1. VNgen:30 bucks 
  2. ppfx:30 bucks(i promised to donate 20 bucks everytime a new effect is added but i wont count that into the budge
  3. fiver: 
  4. 3 playtests:26 usd+10usd 
  5.  VN character art(design fee included):100 usd +100 usd + 150usd gamemaker subscription fee:too lazy to count
  6. probably around 25 usd
  7.  foxy's transition engine:15 usd 
  8. pixel background art:probably around 5 usd
  9. [5:45 AM]mi3li art:22 usd
  10. total: 513 usd 
  11. hm thats lower than i expected excluded all the assets i bought for the next game/not used
  12. dark fantasy studio (music/sfx bundle):25 usd
  13. [6:26 AM]laser beam:2usd
  14. mi3li art(second one):20 usd
  15. [6:27 AM]new total:560 usd

Files

(old and outdated)tutorial_ver6420.zip 420 MB
May 05, 2023

Get A2C:Ayry seems to be playtesting a 2D runner shooter from Cci(demo)

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.