v6530 devlog
- setting up the steam page
c50
c80
c100
- now to copy vn gen demo and see how to throw this into the background
rgb dust what can go wrong
circlees dont have outline
- oh i forgot outline set srpite sets the subimage not how big the outline is
- should get grim's outline asset
- manually update outline we go
now to add more effects for player death
room check failure bug also effect not working doenst work when dev stats is off i think i see why
enemy misplacement fix
so much bugs
]good thing no one downloaded the game yet
- fixed wrong room port
- could make it even refactorable by using begin step and end step
- [7:44 PM]but dont wanna go that deep
what
the big circle being stuck at the ground is stacking up colllision real fast
- fps secured
- [10:12 PM]but the big circle just float away
sealed
- just gonna make a 15x larger sprite
- [10:31 PM]anime was a mistake
fps secured
vngen needs precise captilziation
2 more tracks
in
- wee woo wee woo its the anti rgb update time
- [9:02 AM]whers the anti sezire option flag
- global.tribullet_enemy_animation_speed = 0.25;
- .bouncing_circle_enemy_animation_speed = 0.5;
- global.laser_animation_speed = 0.5;
- i see i dont have one
script this
- scr_turn_OFF_slow_motion_effects
- [9:45 AM]scr_turn_ON_slow_motion_effects
- [9:46 AM]control.ppfx_id.SetEffectEnable(FX_EFFECT.INVERT_COLORS, true);
- [9:46 AM]control.ppfx_id.SetEffectEnable(FX_EFFECT.INVERT_COLORS, false);
- var control = obj_ppfx_profiles_advanced;
https://twitter.com/VF_traveller/status/1654135607906693120
- negotiation success
- also got into the shump fest as well
postive karma in reddit challenge(impossible)
also remind me to add the event that disable discord-ping
also this is cool for reddit posts
enetered my game into the tiny team 2023 festival
writing is hard fml
- 1 hour on a wishlist button
- worth
guess i am also adding the vig effect in game
- a forest shouldnt be that birght you know
https://vxtwitter.com/VF_traveller/status/1656066175087026176
gotta dig out the UI code from here and use it on the other stuff
- you know what
- [7:33 AM]i like my minus and plus buttons
- never messed around with the camera much
- [9:13 AM]may be lower numbers will make it more responsive?
- [9:18 AM]secret basement
i tihnk the camera numbers are fine as it is
- copying my hand writing from other objects i like being lazy
- [3:22 AM]now
- [3:22 AM]what is rgb speed
- something that controls all rgb speed except text i think
- can someone tell me which object draws the 1.80\
- bloom 1.8
- bloom 1.7
made the starting screen less overwhelming too
time to count the money we spent so far not including assets for the next game
- VNgen:30 bucks
- ppfx:30 bucks(i promised to donate 20 bucks everytime a new effect is added but i wont count that into the budge
- fiver:
- 3 playtests:26 usd+10usd
- VN character art(design fee included):100 usd +100 usd + 150usd gamemaker subscription fee:too lazy to count
- probably around 25 usd
- foxy's transition engine:15 usd
- pixel background art:probably around 5 usd
- [5:45 AM]mi3li art:22 usd
- total: 513 usd
- hm thats lower than i expected excluded all the assets i bought for the next game/not used
- dark fantasy studio (music/sfx bundle):25 usd
- [6:26 AM]laser beam:2usd
- mi3li art(second one):20 usd
- [6:27 AM]new total:560 usd
Files
Get A2C:Ayry seems to be playtesting a 2D runner shooter from Cci(demo)
A2C:Ayry seems to be playtesting a 2D runner shooter from Cci(demo)
Experience a 2d runner shoot em up(shump) with a visual novel story.
Status | Released |
Author | Imaginary Traveller |
Genre | Shooter, Action, Visual Novel |
Tags | 2D, Bullet Hell, Colorful, Runner, Score Attack, Shoot 'Em Up, Side Scroller, Speedrun |
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