v6146 devlog


  1. time to turn all that draft into reality

how does VNgen work agian?

]havnt touched it in months



  1. gotta adjust characters to right position (edited)


messing around to see what the scaling option means



  1. none might be the best lol





making palyer bullets shoot closer to the cursor

and heres the current to do list:



spend 1.5 hours to find and decide a background (edited)




fullscreen seems to be strenching the character sprites

and i dont think i have a solution for that

resolution funny


i might wnat to up to resolution of character images

then downscale it to viewport

 instead if downsizing the image 

last time i am hallucinating if theres something wrong with the lasers

and now i am hallucinating if theres something wrong with the character sprites

funny

  1. after hours i finally managed to make the VNgen scailing system to work in my favour for the 3200x5200 sprites
  2. [8:28 AM]by making them 5200x5200 (edited)
  3. [8:28 AM]high resolution hurray



the scaling code either zooms in the characeter too much or too out

]gotta manually adjust it with vngen_char_modify_pos() (edited)

also gotta readjust character positions (edited)

and do it for other sprites




update time


  1. as usual time to pray nothing breaks



gotta update all the new syntaxs




editing sound




back to working on adding dialogues



i need a big door sprite




  1. royality free door that igrabbed somewhere on the internet

https://twitter.com/mi3li/status/1650669412113092608

i love commisioning mi3li



kinda feels like using it for new steam capsule(the old one kinda bad)




  1. visual novel sprites are surprisingly not that good for steam capsules




references






hmmm

give me my #ffd700




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