v7405 devlog
- i think i should make seperate hitbox sprites for alternar char
- obj_player is 64x90 whiel red is 48x72
- the difference in height makes the hit box goes down
- i think its doing the player check first so it never goes into the red check
- since red is a child of obj_player
- stuck here
- gonna rotate the order
- what if i just removed the slide spinning
- so i dont have to make slide spinning sprite for alternative sprites and call a feature
- i mean
- i can just edit the orginal sprite???
- [1:22 AM]just gonna make the menu player change sprites
- too lazy to refactor the obj_player-menu_only
- i think the crude inserts are creating bugs
- all good aside from moonwalking
- [1:22 AM]goals: save system,for real 1-6.5,1-15
- finisinh porting the dialogue
- discord ping lol
- also want to move player infront of enemy corspes
- which now the corpses are spawning at the enemy later which is higher than player
- maybe i can make the deadenemy obj move it to a lower layer instead of editing 5 billion enemies code
gonna figure out how to keep the gun this big wihle also making the bonus stage work
https://overcrafted.itch.io/platformer-cyberpunk-character-set
- sniper is child of gun
- it got destoryed
- blaster or beam burst
https://www.newgrounds.com/audio/listen/110937
https://vxtwitter.com/VF_traveller/status/1669801007885479937
https://www.reddit.com/r/Games/comments/14cvmlq/a2cayry_seems_to_be_playtesting_...
- downvote sim 2023 round 3
https://springhole.net/writing/writing-immortal-and-long-lived-characters.htm
probably 100 more to go
- i guess i can swap the sniper sprite when it fires?
- cause and effect is surely mysterious [9:01 AM] the more i try to predict the future [9:01 AM] the more i know that you cannot
- [12:00 AM]also remind me to make a stage for the track
- [12:01 AM]
- need some sick eengry cannon sfx
- or awp
- also sick sfx when grabbing the gun
- [12:01 AM]set to dmg to 999 but its still somehow not obliterating the squares
- in the meanwhile
- lol its reepating words
- gonna have to decide between magisora/magisoria/magisphere
bruh
- super human that just wont die with 10 lives and his teammates that need to be killed in 4 minutes?
- [10:06 AM]how beat
- [10:07 AM]no wonder the aliens lost
nvm i won
https://freesound.org/people/dpren/sounds/440147/
- cut 2?
- [9:13 PM]first half recharge
- [9:13 PM]sec half fire
di motto dont think i need the recharge part
the cannon takes the audio space already
https://twitter.com/VF_traveller/status/1671153297796009985
sqaure but doesnt move
- cannon folder
- new item that temp increase hp
- dropped by these red squares
- [11:04 PM]for some reason the orb doenstk ill all
seems like the orb is flying too fast that the hit doesnt reg?
- ]sheild enemy that blocks bullets butn otl asers? and blows up the sheild when it dies?
- [8:57 AM]asking feather to ignore an certain type of error got 500 more wtf
- looking for a way to make feather ignore entire library
placeholder material? i wake
orb is alive too long
killing of things from next segment
gotta add the bonus health meachnic now
https://vxtwitter.com/VF_traveller/status/1671624570191880192
- still not working
- [5:28 AM]i see <self> was refrencin to the script so it doesnt work,gonna use <other>
- i love copying my old code
- no bracket lol
hp persist between room but does not reset
doesnt reset when player dies at the current stage but whatever
overheal is cool
- moved it to somewhere else
stage15
gonna need some light blue sqaures
gonna also need a enemy spawner that keep spawning enemy the question is how to spawn stuff at the edge of the screen
or just place a million spawners at the edge of the screen and make them cyan
- gonna also have to move the camera to make obj_player at the middle
- one word
- [6:31 AM]tranquillity
:thinking:
- gonna have to adjust the speed for diffeeret squares
help
- neoner
need a way to control the spawn rate
- oh right i overrrided the create code
gotta figure out how to get lasers fired off screen
now the other question is how to link the trigger zone to the guns
or not linking at all and just do a big aoe and make them all fire
lots of the code relying an owner to exist to function
- probably should just make a new laser object
- [10:51 PM]cant remove the SD when owner dies
instance_activate_region(0, 0, 1920, 1080, true); instance_activate_region(-3000, 0, 5000, 1080, true);
4 sides of sea
- fixed a bug where it was cluttering the output console with speciifced layer not found
- [1:27 AM]but now the spawners is going hay wire
- or maybe this is the intended spawn rate of 3 seconds?feels more liek a bug
- [1:34 AM]i guess the timer doesnt stop?
- which makes it persist between player deaths
- and quikcly stacking up
- yeah its invading other stages
- [1:36 AM]i should use call_later timer sucks
- timer doenst clean itself up
- [1:38 AM]might also b the reason why music is bugged on newgrounds?
oh time_source_units_frames i see whats wrong
https://vxtwitter.com/VF_traveller/status/1673416316076843010
- flag turn on laser is true by default so it just skips past the laser on timer
- and go straight to next state
- didnt knew watson was behind alice syndrome too
- [12:56 AM]dude even has skeb
- i mean i can kinda combine plan b and c together
still need to catch all with a aoe circle
cant with() without getting a link
- doenst seem to be working
- [6:29 AM]oh right iddnt change the tribullet to lasers
- none of the checks are wroking
- gave it a sprite and it suddenly worked
- funny
- now the laser prefire line is here but it wont fire
- oh well
- all that tiem adding laser in i think it might be better to not put it in the stage
- the main focus of x-5 stages is to bring tension
- diffculity is actually kinda whatever
- [6:58 AM]black enemies kinda work better than lasers...
- lol mygun
gonna record some patterns that can be reused in further stages
s10: updownupdownup
deja vu
forgot to turn on 9slice
- might be beter to just setup another flag to make it only fire once
- what owner
- sth smells wrong
v
- square seems to be arriving faster from left
https://ych.commishes.com/auction/show/2E4N8/heavenly-fox/
- now i have 490 usd left in my bank account (edited)
- [5:12 AM]worth it
- ........
- [6:04 AM]now the worst part has come
- [6:04 AM]i need to think of new names for the character
- speed up spawn rate
- slow down enemy speed
- spawn guns
- x5 moment
watson banger
- still very slow
- probaly because its in the create event and the spawn value never gets updated
- probaly because its in the create event and the spawn value never gets updated
- enemies not even spawning now
- make it so the lowest spawners doenst change spawn rate
lol lmao
- now spawn guns at right time
no good
problem:player can still run fowrad nd reac the gun power up too easily
solution:make player run at the same speed as idle
adjust square chase speed
gonna extend the stage fromm 30000 to 40000 for the last part
- add laser at this spot i died fake player hp
https://vxtwitter.com/VF_traveller/status/1675336888968966144
i forgot to eat icream agian amazing
https://www.bilibili.com/video/BV1Vb4y1Q7c8/?spm_id_from=333.788.recommend_more_...
its hard to live
- well it just doenst work
- [6:18 AM]abort
initizliae full game testing
- bug:using red player sprites makes the gun not go down when sliddng
- [7:15 AM]4:34
- [7:16 AM]s6
- somehow player starts with 100 hp on normal
- [7:20 AM]probably because this
- and the overheal passing from main menu to stage1
- [7:21 AM]bug2:sudden music change at titiel screen
- felt like noraml red enemeis are more tanky than before
- [7:32 AM]need to prevent the player form running past all enemies in s11
- [7:36 AM]lasers are acting wierd in s13
deadline figher(ideally wnat to have 48 hours on new grounds st least)
- hm
- [7:58 AM]only some white squares are firing weirrdly
- [8:03 AM]
new accounting:
- adopt:210usd
- [9:05 AM]new total:980.5usd
- adopt:210usd
- [9:05 AM]new total:980.5usd
https://www.kickstarter.com/projects/a2c/a2c-ayry-seems-to-be-playtesting-a2d-ru...
updated kick starter with more anime
Get A2C:Ayry seems to be playtesting a 2D runner shooter from Cci(demo)
A2C:Ayry seems to be playtesting a 2D runner shooter from Cci(demo)
Experience a 2d runner shoot em up(shump) with a visual novel story.
Status | Released |
Author | Imaginary Traveller |
Genre | Shooter, Action, Visual Novel |
Tags | 2D, Bullet Hell, Colorful, Runner, Score Attack, Shoot 'Em Up, Side Scroller, Speedrun |
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